This is especially true in the main game mode, with the winner being the first team to win thirteen out of twenty-four rounds. Unfortunately, this means that as much fun as Valorant is to play, it can get repetitive relatively quickly. The major difference between the main game mode and Spike Rush is the number of rounds teams play. There are currently only two game modes to play in Valorant, both involving planting or disarming a Spike device or eliminating the opposing team altogether before time runs out. Since these resources are earned for nearly every action in the game, it adds an extra layer of strategy and balance to matches, with players forced to decide exactly when and where to spend their points. Abilities, Ultimates, and weapon loadouts borrow from Riot's multiplayer online battle arena (MOBA) game background, with players not having immediate access to most skills, but earning resources on the fly to purchase new equipment and to charge up powers. But there's enough flexibility to allow players to bring a little of their own strategy to the gameplay and keep Agents from being locked into a specific style.
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The game's diverse cast of Agents, each with their own unique and distinct special abilities, all fulfill specific roles in matches. Valorant, Riot Games' entry in the team-based shooter genre, manages to deftly walk that tightrope by borrowing elements from other games, yet piecing them together in new ways that feel fresh and new. The field of online competitive shooters is more than a little crowded these days, so to stand out, new titles need to find a balance somewhere between familiarity and innovation.